From Raw Game Film to Searchable Plays
Mixpeek turns each game into scenes you can search by what happens in them, then hands back the clip and its timecode.
Every Game Split Into Scenes
Mixpeek cuts each game into scenes, embeds the frames, writes a short description of what happens in each one, and transcribes any commentary. Fixed-camera film from Veo, Hudl or a tripod works, and so does broadcast footage.
Search Plays in Plain Language
Type "steal that leads to a layup" or "full-court press after a made basket" and get the matching clips, ranked, with the timecode inside the full game. Search one game or a whole season.
Box Scores: Pilot Only
We are testing automatic per-player box scores and jersey-number reading on fixed-camera film. They are not accurate enough to sell as automatic yet, so we run them only as a pilot with programs that want to help test them.
How It Works
Upload footage through the API or Studio, then search it.
Upload Game Film
Fixed-camera footage from Veo, Hudl, or any tripod. MP4, MOV: any format.
Mixpeek Indexes Every Scene
Scene splitting, frame embeddings, scene descriptions and commentary transcripts run automatically.
Search and Pull Clips
Describe a play and get ranked clips with timecodes, through the API or in Studio.
Built For
Youth & AAU Programs
Pull every fast break or press break from a weekend of games without scrubbing through film.
High School & Prep Programs
Film review by search: find an opponent's press, inbound plays or late-game possessions across a full season.
Recruiting Platforms
Build highlight reels faster: register a player's face, find the scenes they appear in, and export the clips.
Tournament Organizers
Index every court's film over a weekend so coaches can search it the same day. No per-seat licenses.
Real-World Use Cases
Discover how organizations are leveraging Mixpeek to solve complex challenges
Sports Highlights
Auto-generate highlight reels from full-length sports footage
24x faster
Highlight generation time
Sports broadcasters, media companies, and content teams processing 100+ hours of live footage weekly
Frequently Asked Questions
How does Mixpeek detect highlight moments in sports footage?
Mixpeek uses a combination of visual action recognition (player contact, ball trajectory, goal sequences), audio spike detection (crowd noise, commentator excitement), and on-screen graphic analysis (score changes, replays). All three signals are fused together to rank moments by highlight potential. You configure what counts as a highlight per sport through customizable event taxonomies.
Which sports are supported?
Any sport that's been filmed. Mixpeek supports configurable event taxonomies, so football (goals, fouls, red cards), basketball (dunks, three-pointers, blocks), American football (touchdowns, interceptions), baseball (home runs, strikeouts), tennis (aces, winners), and custom sports all work. Each sport defines its own 'highlight moment' criteria.
How fast can highlights be generated after a game ends?
With batch processing, a 90-minute match can be fully analyzed and highlights assembled within 15-20 minutes of the final whistle. For live streams, Mixpeek can generate near-real-time highlights within minutes of a moment occurring, enabling immediate social media publishing.
Can it search archived broadcast footage from previous seasons?
Yes. Upload historical footage in bulk and Mixpeek processes it into a fully searchable archive. Query by player name (with face recognition), action type ('bicycle kick', 'hat trick'), date range, or semantic description ('dramatic comeback in the final minute'). Results include exact timestamps and keyframes.
How does player identification work?
Provide labeled reference images of each player (jersey number, headshot, or in-game frames). Mixpeek builds face and visual signature models per player. You can then search footage by player name and retrieve every scene they appear in with timestamps and confidence scores.
Does this work with live broadcast streams or only recorded footage?
Both, with a caveat worth knowing. Mixpeek processes video files (MP4, MOV, MKV and similar) and connects to RTSP streams, where each sync poll captures a fixed-length segment rather than a continuous feed. HLS and RTMP are not supported. So a live workflow is either an RTSP connection sampling the camera, or your own pipeline posting frames for near-real-time analysis. There is a native Mux connector for assets already in Mux.
Questions about Mixpeek for basketball analytics
How does Mixpeek detect highlight moments in sports footage?
Which sports are supported?
How fast can highlights be generated after a game ends?
Can it search archived broadcast footage from previous seasons?
How does player identification work?
Does this work with live broadcast streams or only recorded footage?
What about broadcast rights and copyright?
Can Mixpeek extract structured game statistics from video?
How does the highlight reel assembly work?
What's the pricing model for sports media use cases?
Connect the tools you already use
Build this in the docs
The extractors and retrieval stages this solution runs on, with API reference and worked examples.
Run this on your own sports & athletics content
Millions of scenes you can move through instead of search. Footage, ads and editor assets land in three clean collections, and scenes are clustered one partition at a time so every run stays under the sample-size caps. One click deploys the whole namespace into Studio; point it at the bucket you already have.
See what the Footage Intelligence at Archive Scale template deploys


