depth-lora-checkpoints_hypersim_depth_light-hypersim_near_low_light
by igzi
igzi/depth-lora-checkpoints_hypersim_depth_light-hypersim_near_low_lightTags
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Open StudioHow It Runs on Mixpeek
On Mixpeek, depth-lora-checkpoints_hypersim_depth_light-hypersim_near_low_light runs as a managed extractor inside a processing pipeline. Point a bucket of depth estimation data at it, and Mixpeek handles GPU provisioning, batching, retries, and writing the outputs into a vector store you can query.
Extractor outputs land in the Mixpeek Vector Store (MVS), where you can combine them with retrieval, reranking, and filter stages to build end-to-end search and agent-perception pipelines, no model-serving infrastructure to maintain.
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